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So does that mean Nintendo will release a brand new Animal Crossing on the Switch or will they just wait for the Switch 2 or whatever they’re planning? Who knows, except that trying to predict or understand Nintendo only leads to madness. The question now though, is what happens next? Even weeks later we still haven’t done everything we want to with the new content but it’s still not going to last forever. Happy Home Paradise also comes ‘free’ with an Expansion Pack subscription but however you get hold of it, it’s absolutely worth it and greatly expands the scope and life of the core game. In keeping with New Horizons’ more laidback attitude (the residents could be a lot snippier in the earlier games) you’re never told what you’ve designed is actively bad, so there’s no way to really lose, but that’s really not the point. You can also help out with the new hub island area, helping to redecorate a school, hospital, and other buildings in whatever manner you please. There’s a difficulty curve of sorts, as the requests slowly get more complex the more you complete, while the archipelago’s unfeasibly varied biomes have you working in everything from arctic conditions to actual desert islands. The Matrix Awakens is a new Unreal Engine 5 tech demo for PS5 & Xbox
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New features like being able to polish furniture also become available back home, once you’re taught how to do it while at ‘work’. The room editor may not be as powerful as The Sims (although you can now create room divides and feature walls, which is very welcome) but the range of furniture items is enough that each assignment quickly turns into a labour of love, especially as the DLC adds in a large number of new items – all of which can be brought back to your normal town if you buy them with the new in-game currency you’re paid with. Their demands are simple enough that you can satisfy their basic requests by just plonking down a few mandatory furniture items but if that’s your attitude then Happy Home Designer, and Animal Crossing in general, is not for you. To access the new content you have to visit the airport and travel to a new archipelago where you’re enrolled in the local business and introduced to your first client. It makes much more sense as DLC though, as not only is it cheaper but there’s a lot more to it than the first time round. It was a fine enough idea but limited enough that it felt like a bit of a con as a standalone title – especially given how many assets it reused from the mainline game of the time.
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Happy Home Paradise is inspired by 3DS spin-off Happy Home Designer, which put you in the role of an interior designer, working to the vague specifications of various animal clients. Happy Home Paradise – you’ll never work a day in your life (pic: Nintendo)
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The update is also filled with dozens of other smaller features, including a hippy commune/shopping plaza on Harv’s island that eventually gives you access to all item-selling visitors in one place, new Nook Miles items, new hairstyles, reactions, shop items, a storage shed you can place outside, a keep fit mini-game with optional motion controls, and the ability to hang items from the ceiling of building interiors. They’re a lot more varied than the versions in older games and great fun to collect, as they dance in time to whatever music you put on. Finding him convinces him to set-up his café while also introducing gyroids: weird musical plant people (we really don’t know what they are) that you can find in desiccated form and then plant and water in the ground. If you speak to Blathers at the museum he’ll reveal he’s an old friend of Brewster and that you’ll find him on one of Kapp’n’s islands. These raw ingredients are then used to create a wide range of different meals, that often require additional items that already exist in the game, like fish or mushrooms. These you can collect and take back with you to your town, to farm and cultivate. The three elements are all connected, so that you use Kapp’n and his boat to travel to randomly generated islands filled with new plants and crops like wheat, sugar cane, potatoes, and tomatoes. There are many smaller additions, but the three major ones are the reintroduction of Brewster’s café from the earlier games, the return of Kapp’n, and the entirely new concept of growing and making your own food. Before we get to the paid-for DLC we’ll first mention that the 2.0 update is so good it could easily have been sold separately itself.